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GameApi 28
Library used by GameApi Builder tool
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#include <mesh_decoder.h>


Protected Member Functions | |
| bool | DecodeGeometryData () override |
| virtual bool | DecodeConnectivity ()=0 |
| Protected Member Functions inherited from draco::PointCloudDecoder | |
| virtual bool | InitializeDecoder () |
| virtual bool | CreateAttributesDecoder (int32_t att_decoder_id)=0 |
| virtual bool | DecodePointAttributes () |
| virtual bool | DecodeAllAttributes () |
| virtual bool | OnAttributesDecoded () |
| Status | DecodeMetadata () |
Additional Inherited Members | |
| Static Public Member Functions inherited from draco::PointCloudDecoder | |
| static Status | DecodeHeader (DecoderBuffer *buffer, DracoHeader *out_header) |
| draco::MeshDecoder::MeshDecoder | ( | ) |
| Status draco::MeshDecoder::Decode | ( | const DecoderOptions & | options, |
| DecoderBuffer * | in_buffer, | ||
| Mesh * | out_mesh ) |

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protectedpure virtual |
Implemented in draco::MeshEdgebreakerDecoder, and draco::MeshSequentialDecoder.

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overrideprotectedvirtual |
Reimplemented from draco::PointCloudDecoder.
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inlinevirtual |
Reimplemented in draco::MeshEdgebreakerDecoder.
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inlinevirtual |
Reimplemented in draco::MeshEdgebreakerDecoder.
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inlinevirtual |
Reimplemented in draco::MeshEdgebreakerDecoder.
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inlineoverridevirtual |
Reimplemented from draco::PointCloudDecoder.
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inline |
