|
GameApi 28
Library used by GameApi Builder tool
|
#include <mesh_traversal_sequencer.h>


Public Member Functions | |
| MeshTraversalSequencer (const Mesh *mesh, const MeshAttributeIndicesEncodingData *encoding_data) | |
| void | SetTraverser (const TraverserT &t) |
| void | SetCornerOrder (const std::vector< CornerIndex > &corner_order) |
| bool | UpdatePointToAttributeIndexMapping (PointAttribute *attribute) override |
| Public Member Functions inherited from draco::PointsSequencer | |
| PointsSequencer () | |
| virtual | ~PointsSequencer ()=default |
| bool | GenerateSequence (std::vector< PointIndex > *out_point_ids) |
| void | AddPointId (PointIndex point_id) |
Protected Member Functions | |
| bool | GenerateSequenceInternal () override |
| Protected Member Functions inherited from draco::PointsSequencer | |
| std::vector< PointIndex > * | out_point_ids () const |
|
inline |
|
inlineoverrideprotectedvirtual |
Implements draco::PointsSequencer.
|
inline |
|
inline |
|
inlineoverridevirtual |
Reimplemented from draco::PointsSequencer.