GameApi 28
Library used by GameApi Builder tool
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GameApi::InteractionApi Class Reference

#include <GameApi.hh>

Classes

struct  Wasd_data
struct  Quake_data

Static Public Member Functions

static IMPORT void wasd_movement_event (MainLoopApi::Event &e, float &pos_x, float &pos_y, Wasd_data &data, float speed_x, float speed_y)
static IMPORT void wasd_movement_frame (MainLoopApi::Event &e, float &pos_x, float &pos_y, Wasd_data &data, float speed_x, float speed_y)
static IMPORT void quake_movement_event (GameApi::EveryApi &ev, MainLoopApi::Event &e, float &pos_x, float &pos_y, float &rot_y, Quake_data &data, float &speed_x, float &speed_y, float speed, float rot_speed)
static IMPORT void quake_movement_frame (GameApi::EveryApi &ev, float &pos_x, float &pos_y, float &rot_y, Quake_data &data, float &speed_x, float &speed_y, float speed, float rot_speed)

Member Function Documentation

◆ quake_movement_event()

void GameApi::InteractionApi::quake_movement_event ( GameApi::EveryApi & ev,
MainLoopApi::Event & e,
float & pos_x,
float & pos_y,
float & rot_y,
Quake_data & data,
float & speed_x,
float & speed_y,
float speed,
float rot_speed )
static
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◆ quake_movement_frame()

void GameApi::InteractionApi::quake_movement_frame ( GameApi::EveryApi & ev,
float & pos_x,
float & pos_y,
float & rot_y,
Quake_data & data,
float & speed_x,
float & speed_y,
float speed,
float rot_speed )
static
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◆ wasd_movement_event()

void GameApi::InteractionApi::wasd_movement_event ( MainLoopApi::Event & e,
float & pos_x,
float & pos_y,
Wasd_data & data,
float speed_x,
float speed_y )
static

◆ wasd_movement_frame()

void GameApi::InteractionApi::wasd_movement_frame ( MainLoopApi::Event & e,
float & pos_x,
float & pos_y,
Wasd_data & data,
float speed_x,
float speed_y )
static

The documentation for this class was generated from the following files: