#include <GameApi.hh>
|
| static IMPORT void | wasd_movement_event (MainLoopApi::Event &e, float &pos_x, float &pos_y, Wasd_data &data, float speed_x, float speed_y) |
| static IMPORT void | wasd_movement_frame (MainLoopApi::Event &e, float &pos_x, float &pos_y, Wasd_data &data, float speed_x, float speed_y) |
| static IMPORT void | quake_movement_event (GameApi::EveryApi &ev, MainLoopApi::Event &e, float &pos_x, float &pos_y, float &rot_y, Quake_data &data, float &speed_x, float &speed_y, float speed, float rot_speed) |
| static IMPORT void | quake_movement_frame (GameApi::EveryApi &ev, float &pos_x, float &pos_y, float &rot_y, Quake_data &data, float &speed_x, float &speed_y, float speed, float rot_speed) |
◆ quake_movement_event()
| void GameApi::InteractionApi::quake_movement_event |
( |
GameApi::EveryApi & | ev, |
|
|
MainLoopApi::Event & | e, |
|
|
float & | pos_x, |
|
|
float & | pos_y, |
|
|
float & | rot_y, |
|
|
Quake_data & | data, |
|
|
float & | speed_x, |
|
|
float & | speed_y, |
|
|
float | speed, |
|
|
float | rot_speed ) |
|
static |
◆ quake_movement_frame()
| void GameApi::InteractionApi::quake_movement_frame |
( |
GameApi::EveryApi & | ev, |
|
|
float & | pos_x, |
|
|
float & | pos_y, |
|
|
float & | rot_y, |
|
|
Quake_data & | data, |
|
|
float & | speed_x, |
|
|
float & | speed_y, |
|
|
float | speed, |
|
|
float | rot_speed ) |
|
static |
◆ wasd_movement_event()
| void GameApi::InteractionApi::wasd_movement_event |
( |
MainLoopApi::Event & | e, |
|
|
float & | pos_x, |
|
|
float & | pos_y, |
|
|
Wasd_data & | data, |
|
|
float | speed_x, |
|
|
float | speed_y ) |
|
static |
◆ wasd_movement_frame()
| void GameApi::InteractionApi::wasd_movement_frame |
( |
MainLoopApi::Event & | e, |
|
|
float & | pos_x, |
|
|
float & | pos_y, |
|
|
Wasd_data & | data, |
|
|
float | speed_x, |
|
|
float | speed_y ) |
|
static |
The documentation for this class was generated from the following files: