◆ SpriteTexture() [1/2]
| SpriteTexture::SpriteTexture |
( |
const Sprite & | s, |
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bool | progress ) |
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inline |
◆ ~SpriteTexture() [1/2]
| SpriteTexture::~SpriteTexture |
( |
| ) |
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inline |
◆ SpriteTexture() [2/2]
| SpriteTexture::SpriteTexture |
( |
const Sprite & | s | ) |
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inline |
◆ ~SpriteTexture() [2/2]
| SpriteTexture::~SpriteTexture |
( |
| ) |
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inline |
◆ GenTexture() [1/2]
| void SpriteTexture::GenTexture |
( |
int | num | ) |
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inlinevirtual |
◆ GenTexture() [2/2]
| void SpriteTexture::GenTexture |
( |
int | num | ) |
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inlinevirtual |
◆ NumTextures() [1/2]
| int SpriteTexture::NumTextures |
( |
| ) |
const |
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inlinevirtual |
◆ NumTextures() [2/2]
| int SpriteTexture::NumTextures |
( |
| ) |
const |
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inlinevirtual |
◆ TextureBuf() [1/2]
| BufferRef SpriteTexture::TextureBuf |
( |
int | num | ) |
const |
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inlinevirtual |
◆ TextureBuf() [2/2]
| BufferRef SpriteTexture::TextureBuf |
( |
int | num | ) |
const |
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inlinevirtual |
The documentation for this class was generated from the following files: