GameApi 28
Library used by GameApi Builder tool
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SpriteTexture Class Reference
Inheritance diagram for SpriteTexture:
Collaboration diagram for SpriteTexture:

Public Member Functions

 SpriteTexture (const Sprite &s, bool progress)
 ~SpriteTexture ()
int NumTextures () const
void GenTexture (int num)
BufferRef TextureBuf (int num) const
 SpriteTexture (const Sprite &s)
 ~SpriteTexture ()
int NumTextures () const
void GenTexture (int num)
BufferRef TextureBuf (int num) const
Public Member Functions inherited from MeshTextures
virtual ~MeshTextures ()

Constructor & Destructor Documentation

◆ SpriteTexture() [1/2]

SpriteTexture::SpriteTexture ( const Sprite & s,
bool progress )
inline

◆ ~SpriteTexture() [1/2]

SpriteTexture::~SpriteTexture ( )
inline

◆ SpriteTexture() [2/2]

SpriteTexture::SpriteTexture ( const Sprite & s)
inline

◆ ~SpriteTexture() [2/2]

SpriteTexture::~SpriteTexture ( )
inline

Member Function Documentation

◆ GenTexture() [1/2]

void SpriteTexture::GenTexture ( int num)
inlinevirtual

Reimplemented from MeshTextures.

◆ GenTexture() [2/2]

void SpriteTexture::GenTexture ( int num)
inlinevirtual

Reimplemented from MeshTextures.

◆ NumTextures() [1/2]

int SpriteTexture::NumTextures ( ) const
inlinevirtual

Reimplemented from MeshTextures.

Here is the caller graph for this function:

◆ NumTextures() [2/2]

int SpriteTexture::NumTextures ( ) const
inlinevirtual

Reimplemented from MeshTextures.

◆ TextureBuf() [1/2]

BufferRef SpriteTexture::TextureBuf ( int num) const
inlinevirtual

Reimplemented from MeshTextures.

◆ TextureBuf() [2/2]

BufferRef SpriteTexture::TextureBuf ( int num) const
inlinevirtual

Reimplemented from MeshTextures.


The documentation for this class was generated from the following files: