|
GameApi 28
Library used by GameApi Builder tool
|

Classes | |
| class | ReloadMainLoop |
| class | ReloadMaterial |
Functions | |
| void | reload_exe_cb (void *data) |
| GameApi::ML | reload_ml (GameApi::Env &e, GameApi::EveryApi &ev, Material *next, GameApi::P p, GameApi::ML ml, std::string name, int phase, GameApi::P default_p, GameApi::ML default_ml, Material *default_p_material, GameApi::PTS pts, GameApi::MS ms) |
Variables | |
| std::vector< MainLoopItem * > | g_reload_instances |
| std::vector< std::string > | g_reload_names |
| std::vector< int > | g_reload_phase |
| void reload_exe_cb | ( | void * | data | ) |
| GameApi::ML reload_ml | ( | GameApi::Env & | e, |
| GameApi::EveryApi & | ev, | ||
| Material * | next, | ||
| GameApi::P | p, | ||
| GameApi::ML | ml, | ||
| std::string | name, | ||
| int | phase, | ||
| GameApi::P | default_p, | ||
| GameApi::ML | default_ml, | ||
| Material * | default_p_material, | ||
| GameApi::PTS | pts, | ||
| GameApi::MS | ms ) |

| std::vector<MainLoopItem*> g_reload_instances |
| std::vector<std::string> g_reload_names |
| std::vector<int> g_reload_phase |