GameApi 28
Library used by GameApi Builder tool
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GameApi_reload.cc File Reference
#include "GameApi_h.hh"
#include "MaterialI.hh"
Include dependency graph for GameApi_reload.cc:

Classes

class  ReloadMainLoop
class  ReloadMaterial

Functions

void reload_exe_cb (void *data)
GameApi::ML reload_ml (GameApi::Env &e, GameApi::EveryApi &ev, Material *next, GameApi::P p, GameApi::ML ml, std::string name, int phase, GameApi::P default_p, GameApi::ML default_ml, Material *default_p_material, GameApi::PTS pts, GameApi::MS ms)

Variables

std::vector< MainLoopItem * > g_reload_instances
std::vector< std::string > g_reload_names
std::vector< int > g_reload_phase

Function Documentation

◆ reload_exe_cb()

void reload_exe_cb ( void * data)

◆ reload_ml()

GameApi::ML reload_ml ( GameApi::Env & e,
GameApi::EveryApi & ev,
Material * next,
GameApi::P p,
GameApi::ML ml,
std::string name,
int phase,
GameApi::P default_p,
GameApi::ML default_ml,
Material * default_p_material,
GameApi::PTS pts,
GameApi::MS ms )
Here is the caller graph for this function:

Variable Documentation

◆ g_reload_instances

std::vector<MainLoopItem*> g_reload_instances

◆ g_reload_names

std::vector<std::string> g_reload_names

◆ g_reload_phase

std::vector<int> g_reload_phase