GameApi 28
Library used by GameApi Builder tool
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ReloadMainLoop Class Reference
Inheritance diagram for ReloadMainLoop:
Collaboration diagram for ReloadMainLoop:

Public Member Functions

 ReloadMainLoop (GameApi::Env &env, GameApi::EveryApi &ev, Material *next, GameApi::P p, GameApi::ML ml, std::string name, int phase, GameApi::P default_p, GameApi::ML default_ml, Material *default_material, GameApi::PTS pts, GameApi::MS ms)
void find_ml_def ()
void find_ml_real ()
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
void logoexecute ()
virtual void FirstFrame ()
void execute ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
GameApi::ML reload_fetch (GameApi::P p, GameApi::PTS pts, GameApi::MS ms, bool is_default) const
void reload ()
 ReloadMainLoop (GameApi::Env &env, Material *next, GameApi::P p, std::string name, int phase, GameApi::P default_p, Material *default_material, GameApi::PTS pts, GameApi::MS ms)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
void execute ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
GameApi::ML reload_fetch (GameApi::P p, GameApi::PTS pts, GameApi::MS ms, bool is_default) const
void reload ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ ReloadMainLoop() [1/2]

ReloadMainLoop::ReloadMainLoop ( GameApi::Env & env,
GameApi::EveryApi & ev,
Material * next,
GameApi::P p,
GameApi::ML ml,
std::string name,
int phase,
GameApi::P default_p,
GameApi::ML default_ml,
Material * default_material,
GameApi::PTS pts,
GameApi::MS ms )
inline

◆ ReloadMainLoop() [2/2]

ReloadMainLoop::ReloadMainLoop ( GameApi::Env & env,
Material * next,
GameApi::P p,
std::string name,
int phase,
GameApi::P default_p,
Material * default_material,
GameApi::PTS pts,
GameApi::MS ms )
inline

Member Function Documentation

◆ Collect() [1/2]

virtual void ReloadMainLoop::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ Collect() [2/2]

virtual void ReloadMainLoop::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute() [1/4]

void ReloadMainLoop::execute ( )
inline
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◆ execute() [2/4]

void ReloadMainLoop::execute ( )
inline

◆ execute() [3/4]

virtual void ReloadMainLoop::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ execute() [4/4]

virtual void ReloadMainLoop::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ find_ml_def()

void ReloadMainLoop::find_ml_def ( )
inline
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◆ find_ml_real()

void ReloadMainLoop::find_ml_real ( )
inline
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◆ FirstFrame() [1/2]

virtual void ReloadMainLoop::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ FirstFrame() [2/2]

virtual void ReloadMainLoop::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event() [1/2]

virtual void ReloadMainLoop::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event() [2/2]

virtual void ReloadMainLoop::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare() [1/2]

virtual void ReloadMainLoop::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

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◆ HeavyPrepare() [2/2]

virtual void ReloadMainLoop::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ logoexecute()

void ReloadMainLoop::logoexecute ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ Prepare() [1/2]

virtual void ReloadMainLoop::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare() [2/2]

virtual void ReloadMainLoop::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ reload() [1/2]

void ReloadMainLoop::reload ( )
inline
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◆ reload() [2/2]

void ReloadMainLoop::reload ( )
inline

◆ reload_fetch() [1/2]

GameApi::ML ReloadMainLoop::reload_fetch ( GameApi::P p,
GameApi::PTS pts,
GameApi::MS ms,
bool is_default ) const
inline
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◆ reload_fetch() [2/2]

GameApi::ML ReloadMainLoop::reload_fetch ( GameApi::P p,
GameApi::PTS pts,
GameApi::MS ms,
bool is_default ) const
inline

◆ shader_id() [1/2]

virtual std::vector< int > ReloadMainLoop::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ shader_id() [2/2]

virtual std::vector< int > ReloadMainLoop::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following files: