GameApi 28
Library used by GameApi Builder tool
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GameApi_sp.cc File Reference
#include "GameApi_h.hh"
Include dependency graph for GameApi_sp.cc:

Classes

class  TurnTo2d
class  TurnToMeters
class  AltMLArray
class  TurnToMetersDefault
class  RenderVertexArray4
class  UpdateVertexArray4

Functions

Sprite * sprite_from_handle2 (GameApi::Env &e, SpritePriv &env, BitmapHandle *handle, int bbm_choose)
Sprite * sprite_from_handle (GameApi::Env &e, SpritePriv &env, BitmapHandle *handle, int bbm_choose)
IMPORT void ProgressBar (int num, int val, int max, std::string label)
IMPORT void InstallProgress (int num, std::string label, int max=15)
void confirm_texture_usage (VertexArraySet *set)

Variables

IMPORT int g_event_screen_x
IMPORT int g_event_screen_y
bool is_move_2d
double g_dpr
bool g_turn_to_2d_enabled = false
bool g_resize_disabled

Function Documentation

◆ confirm_texture_usage()

void confirm_texture_usage ( VertexArraySet * set)

◆ InstallProgress()

IMPORT void InstallProgress ( int num,
std::string label,
int max = 15 )

◆ ProgressBar()

IMPORT void ProgressBar ( int num,
int val,
int max,
std::string label )

std::cout << "ProgressBar: '" << num << " " << label << " " << val << " " << max << "'" << std::endl;

◆ sprite_from_handle()

Sprite * sprite_from_handle ( GameApi::Env & e,
SpritePriv & env,
BitmapHandle * handle,
int bbm_choose )
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◆ sprite_from_handle2()

Sprite * sprite_from_handle2 ( GameApi::Env & e,
SpritePriv & env,
BitmapHandle * handle,
int bbm_choose )

Variable Documentation

◆ g_dpr

double g_dpr
extern

◆ g_event_screen_x

IMPORT int g_event_screen_x
extern

◆ g_event_screen_y

IMPORT int g_event_screen_y
extern

◆ g_resize_disabled

bool g_resize_disabled
extern

◆ g_turn_to_2d_enabled

bool g_turn_to_2d_enabled = false

◆ is_move_2d

bool is_move_2d
extern