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GameApi 28
Library used by GameApi Builder tool
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#include "GameApi_h.hh"
Classes | |
| class | TurnTo2d |
| class | TurnToMeters |
| class | AltMLArray |
| class | TurnToMetersDefault |
| class | RenderVertexArray4 |
| class | UpdateVertexArray4 |
Functions | |
| Sprite * | sprite_from_handle2 (GameApi::Env &e, SpritePriv &env, BitmapHandle *handle, int bbm_choose) |
| Sprite * | sprite_from_handle (GameApi::Env &e, SpritePriv &env, BitmapHandle *handle, int bbm_choose) |
| IMPORT void | ProgressBar (int num, int val, int max, std::string label) |
| IMPORT void | InstallProgress (int num, std::string label, int max=15) |
| void | confirm_texture_usage (VertexArraySet *set) |
Variables | |
| IMPORT int | g_event_screen_x |
| IMPORT int | g_event_screen_y |
| bool | is_move_2d |
| double | g_dpr |
| bool | g_turn_to_2d_enabled = false |
| bool | g_resize_disabled |
| void confirm_texture_usage | ( | VertexArraySet * | set | ) |
| IMPORT void InstallProgress | ( | int | num, |
| std::string | label, | ||
| int | max = 15 ) |
| IMPORT void ProgressBar | ( | int | num, |
| int | val, | ||
| int | max, | ||
| std::string | label ) |
std::cout << "ProgressBar: '" << num << " " << label << " " << val << " " << max << "'" << std::endl;
| Sprite * sprite_from_handle | ( | GameApi::Env & | e, |
| SpritePriv & | env, | ||
| BitmapHandle * | handle, | ||
| int | bbm_choose ) |

| Sprite * sprite_from_handle2 | ( | GameApi::Env & | e, |
| SpritePriv & | env, | ||
| BitmapHandle * | handle, | ||
| int | bbm_choose ) |
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| bool g_turn_to_2d_enabled = false |
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