GameApi 28
Library used by GameApi Builder tool
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AltMLArray Class Reference
Inheritance diagram for AltMLArray:
Collaboration diagram for AltMLArray:

Public Member Functions

 AltMLArray (GameApi::EveryApi &ev, std::vector< MainLoopItem * > vec, float s_time, float time_delta, bool repeat)
void reset_time ()
void handle_event (MainLoopEvent &e)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void execute (MainLoopEnv &e)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual std::vector< int > shader_id ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ AltMLArray()

AltMLArray::AltMLArray ( GameApi::EveryApi & ev,
std::vector< MainLoopItem * > vec,
float s_time,
float time_delta,
bool repeat )
inline

Member Function Documentation

◆ Collect()

void AltMLArray::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

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◆ execute()

void AltMLArray::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void AltMLArray::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void AltMLArray::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void AltMLArray::Prepare ( )
inlinevirtual

Implements MainLoopItem.

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◆ reset_time()

void AltMLArray::reset_time ( )
inline

The documentation for this class was generated from the following file: