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GameApi 28
Library used by GameApi Builder tool
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#include "Graph.hh"

Go to the source code of this file.
Classes | |
| struct | EventInfo |
| struct | LinkageInfo |
| class | Sequencer |
| class | EmptySequencer |
| class | NextSequencer |
| class | PairSequencer |
| class | ArraySequencer |
| struct | LinkInfo |
| class | SeqWithLinks |
| class | MousePlane |
| class | MouseRectanglePlane |
| struct | PointInfo |
| struct | LineInfo |
| struct | PosInfo_old |
| struct | PosInfo |
| struct | StateInfo2 |
| struct | StateRange |
| class | Sequencer2 |
| class | EmptySequencer2 |
| class | Sequencer2Impl |
| class | AllStatesSequencer |
Functions | |
| EventInfo | game_start () |
| EventInfo | event_timer (int activation_id, float time) |
| EventInfo | event_key_down (int key) |
| EventInfo | event_key_up (int key) |
| EventInfo | event_key_down (int key, int start_id, int end_id) |
| EventInfo | event_key_up (int key, int start_id, int end_id) |
| EventInfo | event_ac_mouse_plane (int activation_id, MousePlane &pl) |
| EventInfo | event_deac_mouse_plane (int deactivation_id, MousePlane &pl) |
| Sequencer * | event_single (EventInfo &info) |
| Sequencer * | event_pair (EventInfo *i1, EventInfo *i2) |
| Sequencer * | event_array (EventInfo *array, int size) |
| EventInfo event_ac_mouse_plane | ( | int | activation_id, |
| MousePlane & | pl ) |
| EventInfo event_deac_mouse_plane | ( | int | deactivation_id, |
| MousePlane & | pl ) |
| EventInfo event_key_down | ( | int | key | ) |
| EventInfo event_key_down | ( | int | key, |
| int | start_id, | ||
| int | end_id ) |
| EventInfo event_key_up | ( | int | key | ) |
| EventInfo event_key_up | ( | int | key, |
| int | start_id, | ||
| int | end_id ) |
| EventInfo event_timer | ( | int | activation_id, |
| float | time ) |

| EventInfo game_start | ( | ) |
