GameApi 28
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Serialize.hh File Reference
#include "Graph.hh"
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Classes

struct  EventInfo
struct  LinkageInfo
class  Sequencer
class  EmptySequencer
class  NextSequencer
class  PairSequencer
class  ArraySequencer
struct  LinkInfo
class  MousePlane
class  MouseRectanglePlane
struct  PointInfo
struct  LineInfo
struct  PosInfo_old
struct  PosInfo
struct  StateInfo2
struct  StateRange
class  Sequencer2
class  EmptySequencer2
class  Sequencer2Impl
class  AllStatesSequencer

Functions

EventInfo game_start ()
EventInfo event_timer (int activation_id, float time)
EventInfo event_key_down (int key)
EventInfo event_key_up (int key)
EventInfo event_key_down (int key, int start_id, int end_id)
EventInfo event_key_up (int key, int start_id, int end_id)
EventInfo event_ac_mouse_plane (int activation_id, MousePlane &pl)
EventInfo event_deac_mouse_plane (int deactivation_id, MousePlane &pl)
Sequencer * event_single (EventInfo &info)
Sequencer * event_pair (EventInfo *i1, EventInfo *i2)
Sequencer * event_array (EventInfo *array, int size)

Function Documentation

◆ event_ac_mouse_plane()

EventInfo event_ac_mouse_plane ( int activation_id,
MousePlane & pl )

◆ event_array()

Sequencer * event_array ( EventInfo * array,
int size )

◆ event_deac_mouse_plane()

EventInfo event_deac_mouse_plane ( int deactivation_id,
MousePlane & pl )

◆ event_key_down() [1/2]

EventInfo event_key_down ( int key)

◆ event_key_down() [2/2]

EventInfo event_key_down ( int key,
int start_id,
int end_id )

◆ event_key_up() [1/2]

EventInfo event_key_up ( int key)

◆ event_key_up() [2/2]

EventInfo event_key_up ( int key,
int start_id,
int end_id )

◆ event_pair()

Sequencer * event_pair ( EventInfo * i1,
EventInfo * i2 )

◆ event_single()

Sequencer * event_single ( EventInfo & info)

◆ event_timer()

EventInfo event_timer ( int activation_id,
float time )
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◆ game_start()

EventInfo game_start ( )
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