GameApi 28
Library used by GameApi Builder tool
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Web.hh File Reference
#include "Effect.hh"
#include "GraphI.hh"
#include <sstream>
#include <string>
#include <fstream>
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Classes

class  Directory
class  File
class  EmptyDir
class  FileInDir
class  DirInDir
class  HtmlPart
class  CharacterPart
class  ArrayPart
class  LinkPart
class  TextPart
class  ImagePart
class  ColorChooseFunction
class  TableFunction
class  HtmlTable
class  DocBody
class  HtmlFile
class  PpmFileReader
class  PpmFile
class  PgmFile
class  PngFile
class  HtmlImage
class  PngBitmapFunction
class  BitmapDirectory

Functions

void CreateFiles (Directory &d)
void CreateFiles (Directory &d, std::string path)
void SaveFrameAnim (FrameAnim &f, Low_SDL_Surface *screen, std::string &output, float delta_time_between_frames, float total_time)
void SaveFrameAnimToFile (FrameAnim &f, Low_SDL_Surface *screen, std::string filename, float delta_time_between_frames, float total_time)
void CreateHtml ()

Function Documentation

◆ CreateFiles() [1/2]

void CreateFiles ( Directory & d)
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◆ CreateFiles() [2/2]

void CreateFiles ( Directory & d,
std::string path )

◆ CreateHtml()

void CreateHtml ( )

ColorTriangle trimap(21,21,p1,p2,p3,c,c2);

◆ SaveFrameAnim()

void SaveFrameAnim ( FrameAnim & f,
Low_SDL_Surface * screen,
std::string & output,
float delta_time_between_frames,
float total_time )
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◆ SaveFrameAnimToFile()

void SaveFrameAnimToFile ( FrameAnim & f,
Low_SDL_Surface * screen,
std::string filename,
float delta_time_between_frames,
float total_time )
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