GameApi 28
Library used by GameApi Builder tool
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AnimRotPTS Class Reference
Inheritance diagram for AnimRotPTS:
Collaboration diagram for AnimRotPTS:

Public Member Functions

 AnimRotPTS (PointsApiPoints *next, float start_time, float end_time, Vector v, float rotate_amount)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void HandleEvent (MainLoopEvent &event)
bool Update (MainLoopEnv &e)
int NumPoints () const
Point Pos (int i) const
unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual void Prepare ()
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ AnimRotPTS()

AnimRotPTS::AnimRotPTS ( PointsApiPoints * next,
float start_time,
float end_time,
Vector v,
float rotate_amount )
inline

Member Function Documentation

◆ Collect()

void AnimRotPTS::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

unsigned int AnimRotPTS::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HandleEvent()

void AnimRotPTS::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from PointsApiPoints.

◆ HeavyPrepare()

void AnimRotPTS::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

int AnimRotPTS::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

Point AnimRotPTS::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Update()

bool AnimRotPTS::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: