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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| AnimRotPTS (PointsApiPoints *next, float start_time, float end_time, Vector v, float rotate_amount) | |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | HandleEvent (MainLoopEvent &event) |
| bool | Update (MainLoopEnv &e) |
| int | NumPoints () const |
| Point | Pos (int i) const |
| unsigned int | Color (int i) const |
| Public Member Functions inherited from PointsApiPoints | |
| virtual void | Prepare () |
| virtual int | MaxNumPoints () const |
| virtual Vector | Normal (int i) const |
| virtual bool | has_changed () const |
| virtual Point | Start (int i) const |
| virtual Point | End (int i) const |
| virtual | ~PointsApiPoints () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
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inline |
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements PointsApiPoints.
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inlinevirtual |
Reimplemented from PointsApiPoints.
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements PointsApiPoints.
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inlinevirtual |
Implements PointsApiPoints.
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inlinevirtual |
Reimplemented from PointsApiPoints.