GameApi 28
Library used by GameApi Builder tool
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Bind Class Reference
Inheritance diagram for Bind:
Collaboration diagram for Bind:

Public Member Functions

 Bind (GameApi::Env &env, Material *mat, GameApi::P p)
void find_ml ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
void logoexecute ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ Bind()

Bind::Bind ( GameApi::Env & env,
Material * mat,
GameApi::P p )
inline

Member Function Documentation

◆ Collect()

void Bind::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void Bind::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ find_ml()

void Bind::find_ml ( )
inline
Here is the caller graph for this function:

◆ handle_event()

virtual void Bind::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void Bind::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ logoexecute()

void Bind::logoexecute ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ Prepare()

virtual void Bind::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > Bind::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: