GameApi 28
Library used by GameApi Builder tool
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BindInstVA Class Reference
Inheritance diagram for BindInstVA:
Collaboration diagram for BindInstVA:

Public Member Functions

 BindInstVA (GameApi::Env &env, Material *mat, GameApi::VA va, GameApi::PTS pts, float val)
void find_ml ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void execute (MainLoopEnv &e)
void handle_event (MainLoopEvent &e)
std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ BindInstVA()

BindInstVA::BindInstVA ( GameApi::Env & env,
Material * mat,
GameApi::VA va,
GameApi::PTS pts,
float val )
inline

Member Function Documentation

◆ Collect()

void BindInstVA::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void BindInstVA::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ find_ml()

void BindInstVA::find_ml ( )
inline
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◆ handle_event()

void BindInstVA::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void BindInstVA::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void BindInstVA::Prepare ( )
inlinevirtual

Implements MainLoopItem.

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◆ shader_id()

std::vector< int > BindInstVA::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: