◆ BlockPTS2()
| BlockPTS2::BlockPTS2 |
( |
GameApi::Env & | env, |
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PointsApiPoints * | points, |
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float | start_x, |
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float | end_x, |
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float | start_y, |
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float | end_y, |
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float | ncd_z_start, |
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float | ncd_z_end, |
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int | max_points, |
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float | x_mult ) |
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inline |
◆ calc_pos()
| float BlockPTS2::calc_pos |
( |
int | p | ) |
const |
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inline |
◆ calc_pos2()
| Point2d BlockPTS2::calc_pos2 |
( |
int | pos | ) |
const |
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inline |
◆ calc_pos3()
| Point BlockPTS2::calc_pos3 |
( |
int | pos3 | ) |
const |
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inline |
◆ Collect()
◆ Color()
| virtual unsigned int BlockPTS2::Color |
( |
int | i | ) |
const |
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inlinevirtual |
◆ enabled()
| bool BlockPTS2::enabled |
( |
int | i | ) |
const |
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inline |
◆ HandleEvent()
◆ HeavyPrepare()
| void BlockPTS2::HeavyPrepare |
( |
| ) |
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inlinevirtual |
◆ MaxNumPoints()
| virtual int BlockPTS2::MaxNumPoints |
( |
| ) |
const |
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inlinevirtual |
◆ Normal()
| virtual Vector BlockPTS2::Normal |
( |
int | i | ) |
const |
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inlinevirtual |
◆ NumPoints()
| virtual int BlockPTS2::NumPoints |
( |
| ) |
const |
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inlinevirtual |
◆ Pos()
| virtual Point BlockPTS2::Pos |
( |
int | i | ) |
const |
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inlinevirtual |
◆ Prepare()
| virtual void BlockPTS2::Prepare |
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| ) |
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inlinevirtual |
◆ Update()
The documentation for this class was generated from the following file: