◆ BlockPTS2_matrix()
| BlockPTS2_matrix::BlockPTS2_matrix |
( |
GameApi::Env & | env, |
|
|
MatrixArray * | points, |
|
|
float | start_x, |
|
|
float | end_x, |
|
|
float | start_y, |
|
|
float | end_y, |
|
|
int | max_points, |
|
|
float | ncd_z_start, |
|
|
float | ncd_z_end ) |
|
inline |
◆ calc_pos()
| float BlockPTS2_matrix::calc_pos |
( |
int | p | ) |
const |
|
inline |
◆ calc_pos2()
| Point2d BlockPTS2_matrix::calc_pos2 |
( |
int | pos | ) |
const |
|
inline |
◆ calc_pos3()
| Point BlockPTS2_matrix::calc_pos3 |
( |
int | pos | ) |
const |
|
inline |
◆ Collect()
◆ Color()
| virtual unsigned int BlockPTS2_matrix::Color |
( |
int | i | ) |
const |
|
inlinevirtual |
◆ enabled()
| bool BlockPTS2_matrix::enabled |
( |
int | i | ) |
const |
|
inline |
◆ HandleEvent()
| virtual void BlockPTS2_matrix::HandleEvent |
( |
MainLoopEvent & | event | ) |
|
|
inlinevirtual |
◆ HeavyPrepare()
| void BlockPTS2_matrix::HeavyPrepare |
( |
| ) |
|
|
inlinevirtual |
◆ Index()
| virtual Matrix BlockPTS2_matrix::Index |
( |
int | i | ) |
const |
|
inlinevirtual |
◆ MaxSize()
| virtual int BlockPTS2_matrix::MaxSize |
( |
| ) |
const |
|
inlinevirtual |
◆ Normal()
| virtual Vector BlockPTS2_matrix::Normal |
( |
int | i | ) |
const |
|
inlinevirtual |
◆ Prepare()
| virtual void BlockPTS2_matrix::Prepare |
( |
| ) |
|
|
inlinevirtual |
◆ Size()
| virtual int BlockPTS2_matrix::Size |
( |
| ) |
const |
|
inlinevirtual |
◆ Update()
| virtual bool BlockPTS2_matrix::Update |
( |
MainLoopEnv & | e | ) |
|
|
inlinevirtual |
The documentation for this class was generated from the following file: