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| | CollisionMove (Bitmap< int > *scene, float start_x, float end_x, float start_y, float end_y, float s_x, float m_x, float e_x, float s_y, float m_y, float e_y, float speed_up, float speed_down, float speed_left, float speed_right, float speed_gravity) |
| void | execute (MainLoopEnv &e) |
| Point2d | to_bm (Point p) const |
| void | handle_event (MainLoopEvent &e) |
| float | XPos () const |
| float | YPos () const |
| float | ZPos () const |
| virtual | ~InputForMoving () |
◆ CollisionMove()
| CollisionMove::CollisionMove |
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Bitmap< int > * | scene, |
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float | start_x, |
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float | end_x, |
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float | start_y, |
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float | end_y, |
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float | s_x, |
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float | m_x, |
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float | e_x, |
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float | s_y, |
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float | m_y, |
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float | e_y, |
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float | speed_up, |
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float | speed_down, |
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float | speed_left, |
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float | speed_right, |
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float | speed_gravity ) |
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inline |
◆ execute()
◆ handle_event()
◆ to_bm()
◆ XPos()
| float CollisionMove::XPos |
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const |
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inlinevirtual |
◆ YPos()
| float CollisionMove::YPos |
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const |
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inlinevirtual |
◆ ZPos()
| float CollisionMove::ZPos |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: