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GameApi 28
Library used by GameApi Builder tool
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#include <GraphI.hh>

Public Member Functions | |
| virtual | ~InputForMoving () |
| virtual void | execute (MainLoopEnv &e)=0 |
| virtual void | handle_event (MainLoopEvent &e)=0 |
| virtual float | XPos () const =0 |
| virtual float | YPos () const =0 |
| virtual float | ZPos () const =0 |
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inlinevirtual |
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pure virtual |
Implemented in CollisionMove, Gravity2, MoveSequence, MoveSpeed, NormalMove, and RotateMove.
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pure virtual |
Implemented in CollisionMove, Gravity2, MoveSequence, MoveSpeed, NormalMove, and RotateMove.
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pure virtual |
Implemented in CollisionMove, Gravity2, MoveSequence, MoveSpeed, NormalMove, and RotateMove.
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pure virtual |
Implemented in CollisionMove, Gravity2, MoveSequence, MoveSpeed, NormalMove, and RotateMove.
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pure virtual |
Implemented in CollisionMove, Gravity2, MoveSequence, MoveSpeed, NormalMove, and RotateMove.