GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
CurrentTimeTiming Class Reference
Inheritance diagram for CurrentTimeTiming:
Collaboration diagram for CurrentTimeTiming:

Public Member Functions

 CurrentTimeTiming (Timing *prev)
float end_time () const
float delta_time () const
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
void execute_without_draw (MainLoopEnv &e)
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from Timing
virtual ~Timing ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ CurrentTimeTiming()

CurrentTimeTiming::CurrentTimeTiming ( Timing * prev)
inline

Member Function Documentation

◆ Collect()

virtual void CurrentTimeTiming::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ delta_time()

float CurrentTimeTiming::delta_time ( ) const
inlinevirtual

Implements Timing.

◆ end_time()

float CurrentTimeTiming::end_time ( ) const
inlinevirtual

Implements Timing.

◆ execute()

virtual void CurrentTimeTiming::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ execute_without_draw()

void CurrentTimeTiming::execute_without_draw ( MainLoopEnv & e)
inlinevirtual

Implements Timing.

◆ handle_event()

virtual void CurrentTimeTiming::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void CurrentTimeTiming::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

virtual void CurrentTimeTiming::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > CurrentTimeTiming::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: