GameApi 28
Library used by GameApi Builder tool
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Timing Class Referenceabstract

#include <GraphI.hh>

Inheritance diagram for Timing:
Collaboration diagram for Timing:

Public Member Functions

virtual ~Timing ()
virtual float end_time () const =0
virtual float delta_time () const =0
virtual void execute_without_draw (MainLoopEnv &e)=0
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void Collect (CollectVisitor &vis)=0
virtual void HeavyPrepare ()=0
virtual void Prepare ()=0
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)=0
virtual void handle_event (MainLoopEvent &e)=0
virtual std::vector< int > shader_id ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ ~Timing()

virtual Timing::~Timing ( )
inlinevirtual

Member Function Documentation

◆ delta_time()

virtual float Timing::delta_time ( ) const
pure virtual

Implemented in CurrentTimeTiming, Timing2, TimingEvent, TimingForward, and TimingRepeat.

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◆ end_time()

virtual float Timing::end_time ( ) const
pure virtual

Implemented in CurrentTimeTiming, Timing2, TimingEvent, TimingForward, and TimingRepeat.

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◆ execute_without_draw()

virtual void Timing::execute_without_draw ( MainLoopEnv & e)
pure virtual

Implemented in CurrentTimeTiming, Timing2, TimingEvent, TimingForward, and TimingRepeat.

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The documentation for this class was generated from the following file: