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GameApi 28
Library used by GameApi Builder tool
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#include <GraphI.hh>


Public Member Functions | |
| virtual | ~Timing () |
| virtual float | end_time () const =0 |
| virtual float | delta_time () const =0 |
| virtual void | execute_without_draw (MainLoopEnv &e)=0 |
| Public Member Functions inherited from MainLoopItem | |
| virtual | ~MainLoopItem () |
| virtual void | logoexecute () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual void | HeavyPrepare ()=0 |
| virtual void | Prepare ()=0 |
| virtual void | FirstFrame () |
| virtual void | execute (MainLoopEnv &e)=0 |
| virtual void | handle_event (MainLoopEvent &e)=0 |
| virtual std::vector< int > | shader_id () |
| virtual bool | ReadyToPrepare () const |
| virtual void | destroy () |
| virtual void | set_vars (std::map< std::string, std::string > vars) |
| virtual std::map< std::string, std::string > | get_vars () const |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
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inlinevirtual |
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pure virtual |
Implemented in CurrentTimeTiming, Timing2, TimingEvent, TimingForward, and TimingRepeat.

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pure virtual |
Implemented in CurrentTimeTiming, Timing2, TimingEvent, TimingForward, and TimingRepeat.

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pure virtual |
Implemented in CurrentTimeTiming, Timing2, TimingEvent, TimingForward, and TimingRepeat.
