GameApi 28
Library used by GameApi Builder tool
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DisplayLodDebug Class Reference
Inheritance diagram for DisplayLodDebug:
Collaboration diagram for DisplayLodDebug:

Public Member Functions

void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int NumPoints () const
virtual Point Pos (int i) const
virtual unsigned int Color (int i) const
virtual Vector Normal (int i) const
Public Member Functions inherited from PointsApiPoints
virtual int MaxNumPoints () const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Member Function Documentation

◆ Collect()

void DisplayLodDebug::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int DisplayLodDebug::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HandleEvent()

virtual void DisplayLodDebug::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from PointsApiPoints.

◆ HeavyPrepare()

void DisplayLodDebug::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Normal()

virtual Vector DisplayLodDebug::Normal ( int i) const
inlinevirtual

Reimplemented from PointsApiPoints.

◆ NumPoints()

virtual int DisplayLodDebug::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

virtual Point DisplayLodDebug::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

virtual void DisplayLodDebug::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.

◆ Update()

virtual bool DisplayLodDebug::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: