GameApi 28
Library used by GameApi Builder tool
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DistancePullback< P, A, B > Class Template Reference

#include <Equalizer.hh>

Inheritance diagram for DistancePullback< P, A, B >:
Collaboration diagram for DistancePullback< P, A, B >:

Public Member Functions

 DistancePullback (Function< A, Point > &f1, Function< B, Point > &f2, Function< P, A > &p1, Function< P, B > &p2, Function< FloatPair, P > &t, FloatPair t_0, FloatPair t_1)
Public Member Functions inherited from FloatPullbackGeneric< FloatPair, P, A, B, Point >
 FloatPullbackGeneric (Function< A, Point > &f1, Function< B, Point > &f2, Function< P, A > &p1, Function< P, B > &p2, Function< FloatPair, P > &t, Function< std::pair< Point, Point >, float > &pb_minus, FloatPair t_0, FloatPair t_1)
FloatPair Elem () const
bool Success () const
P get_P () const
A get_A () const
B get_B () const
std::pair< Point, Point > get_pair () const
Public Member Functions inherited from Element< FloatPair >
virtual ~Element ()

Constructor & Destructor Documentation

◆ DistancePullback()

template<class P, class A, class B>
DistancePullback< P, A, B >::DistancePullback ( Function< A, Point > & f1,
Function< B, Point > & f2,
Function< P, A > & p1,
Function< P, B > & p2,
Function< FloatPair, P > & t,
FloatPair t_0,
FloatPair t_1 )
inline

The documentation for this class was generated from the following file: