GameApi 28
Library used by GameApi Builder tool
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DynPoints Class Reference
Inheritance diagram for DynPoints:
Collaboration diagram for DynPoints:

Public Member Functions

 DynPoints (GameApi::Env &ee, GameApi::EveryApi &ev, MainLoopItem *next, Movement *mn, int pointnum, Point start_pos)
void reset_time ()
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ DynPoints()

DynPoints::DynPoints ( GameApi::Env & ee,
GameApi::EveryApi & ev,
MainLoopItem * next,
Movement * mn,
int pointnum,
Point start_pos )
inline

Member Function Documentation

◆ Collect()

void DynPoints::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void DynPoints::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void DynPoints::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void DynPoints::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void DynPoints::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ reset_time()

void DynPoints::reset_time ( )
inline
Here is the caller graph for this function:

◆ shader_id()

virtual std::vector< int > DynPoints::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: