#include <Effect.hh>
◆ DynamicMesh()
| DynamicMesh::DynamicMesh |
( |
| ) |
|
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inline |
◆ FacePoint()
| virtual Point DynamicMesh::FacePoint |
( |
int | framenum, |
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|
int | statenum, |
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int | face, |
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int | point ) const |
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inlinevirtual |
◆ NumFaces()
| virtual int DynamicMesh::NumFaces |
( |
int | framenum | ) |
const |
|
inlinevirtual |
◆ NumFrames()
| virtual int DynamicMesh::NumFrames |
( |
| ) |
const |
|
inlinevirtual |
◆ NumPoints()
| virtual int DynamicMesh::NumPoints |
( |
| ) |
const |
|
inlinevirtual |
◆ NumStates()
| virtual int DynamicMesh::NumStates |
( |
| ) |
const |
|
inlinevirtual |
◆ push_back()
◆ push_frame()
| void DynamicMesh::push_frame |
( |
| ) |
|
|
inline |
◆ StateNum()
| virtual int DynamicMesh::StateNum |
( |
int | framenum, |
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|
int | face ) const |
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inlinevirtual |
The documentation for this class was generated from the following file: