GameApi 28
Library used by GameApi Builder tool
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DynamicMesh Class Reference

#include <Effect.hh>

Inheritance diagram for DynamicMesh:
Collaboration diagram for DynamicMesh:

Classes

struct  Key

Public Member Functions

 DynamicMesh ()
virtual int NumFrames () const
virtual int NumFaces (int framenum) const
virtual int NumPoints () const
virtual Point FacePoint (int framenum, int statenum, int face, int point) const
void push_frame ()
void push_back (const FaceCollection &coll)
virtual int NumStates () const
virtual int StateNum (int framenum, int face) const
Public Member Functions inherited from Mesh
virtual ~Mesh ()

Constructor & Destructor Documentation

◆ DynamicMesh()

DynamicMesh::DynamicMesh ( )
inline

Member Function Documentation

◆ FacePoint()

virtual Point DynamicMesh::FacePoint ( int framenum,
int statenum,
int face,
int point ) const
inlinevirtual

Implements Mesh.

◆ NumFaces()

virtual int DynamicMesh::NumFaces ( int framenum) const
inlinevirtual

Implements Mesh.

◆ NumFrames()

virtual int DynamicMesh::NumFrames ( ) const
inlinevirtual

Implements Mesh.

◆ NumPoints()

virtual int DynamicMesh::NumPoints ( ) const
inlinevirtual

Implements Mesh.

◆ NumStates()

virtual int DynamicMesh::NumStates ( ) const
inlinevirtual

Implements Mesh.

◆ push_back()

void DynamicMesh::push_back ( const FaceCollection & coll)
inline

◆ push_frame()

void DynamicMesh::push_frame ( )
inline

◆ StateNum()

virtual int DynamicMesh::StateNum ( int framenum,
int face ) const
inlinevirtual

Implements Mesh.


The documentation for this class was generated from the following file: