GameApi 28
Library used by GameApi Builder tool
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FBOML Class Reference
Inheritance diagram for FBOML:
Collaboration diagram for FBOML:

Public Member Functions

 FBOML (GameApi::Env &env, GameApi::EveryApi &ev, TextureID *id, float start_x, float end_x, float start_y, float end_y, float z)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ FBOML()

FBOML::FBOML ( GameApi::Env & env,
GameApi::EveryApi & ev,
TextureID * id,
float start_x,
float end_x,
float start_y,
float end_y,
float z )
inline

Member Function Documentation

◆ Collect()

void FBOML::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void FBOML::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void FBOML::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void FBOML::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void FBOML::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > FBOML::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: