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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| FBOTextureID (GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *item, int sx, int sy, bool translate, bool is_depth) | |
| bool | is_fbo () const |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| void | handle_event (MainLoopEvent &e) |
| std::vector< int > | shader_id () |
| void | render (MainLoopEnv &e) |
| int | texture () const |
| Public Member Functions inherited from TextureID | |
| virtual | ~TextureID () |
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inline |
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inlinevirtual |
Reimplemented from TextureID.
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inlinevirtual |
Implements TextureID.
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inlinevirtual |
Reimplemented from TextureID.
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inlinevirtual |
Implements TextureID.
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inlinevirtual |
Reimplemented from TextureID.
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inlinevirtual |
Implements TextureID.
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inlinevirtual |
Reimplemented from TextureID.
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inlinevirtual |
Implements TextureID.