GameApi 28
Library used by GameApi Builder tool
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FBOTextureID Class Reference
Inheritance diagram for FBOTextureID:
Collaboration diagram for FBOTextureID:

Public Member Functions

 FBOTextureID (GameApi::Env &env, GameApi::EveryApi &ev, MainLoopItem *item, int sx, int sy, bool translate, bool is_depth)
bool is_fbo () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void handle_event (MainLoopEvent &e)
std::vector< int > shader_id ()
void render (MainLoopEnv &e)
int texture () const
Public Member Functions inherited from TextureID
virtual ~TextureID ()

Constructor & Destructor Documentation

◆ FBOTextureID()

FBOTextureID::FBOTextureID ( GameApi::Env & env,
GameApi::EveryApi & ev,
MainLoopItem * item,
int sx,
int sy,
bool translate,
bool is_depth )
inline

Member Function Documentation

◆ Collect()

void FBOTextureID::Collect ( CollectVisitor & vis)
inlinevirtual

Reimplemented from TextureID.

◆ handle_event()

void FBOTextureID::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements TextureID.

◆ HeavyPrepare()

void FBOTextureID::HeavyPrepare ( )
inlinevirtual

Reimplemented from TextureID.

◆ is_fbo()

bool FBOTextureID::is_fbo ( ) const
inlinevirtual

Implements TextureID.

◆ Prepare()

void FBOTextureID::Prepare ( )
inlinevirtual

Reimplemented from TextureID.

◆ render()

void FBOTextureID::render ( MainLoopEnv & e)
inlinevirtual

Implements TextureID.

◆ shader_id()

std::vector< int > FBOTextureID::shader_id ( )
inlinevirtual

Reimplemented from TextureID.

◆ texture()

int FBOTextureID::texture ( ) const
inlinevirtual

Implements TextureID.


The documentation for this class was generated from the following file: