GameApi 28
Library used by GameApi Builder tool
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FaceArrayMeshTextures Class Reference

#include <Effect.hh>

Inheritance diagram for FaceArrayMeshTextures:
Collaboration diagram for FaceArrayMeshTextures:

Public Member Functions

 FaceArrayMeshTextures (FaceCollection **array, int size, int frame)
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int Index (int texnum) const
Public Member Functions inherited from MeshTextures
virtual ~MeshTextures ()
Public Member Functions inherited from Function< int, int >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, int >
typedef int Domain
typedef int CoDomain
Public Attributes inherited from Function< int, int >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ FaceArrayMeshTextures()

FaceArrayMeshTextures::FaceArrayMeshTextures ( FaceCollection ** array,
int size,
int frame )
inline

Member Function Documentation

◆ GenTexture()

virtual void FaceArrayMeshTextures::GenTexture ( int num)
inlinevirtual

Reimplemented from MeshTextures.

◆ Index()

virtual int FaceArrayMeshTextures::Index ( int texnum) const
inlinevirtual

Implements Function< int, int >.

◆ NumTextures()

virtual int FaceArrayMeshTextures::NumTextures ( ) const
inlinevirtual

Reimplemented from MeshTextures.

◆ TextureBuf()

virtual BufferRef FaceArrayMeshTextures::TextureBuf ( int num) const
inlinevirtual

Reimplemented from MeshTextures.


The documentation for this class was generated from the following file: