GameApi 28
Library used by GameApi Builder tool
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FilterPTS_dynamic_cursor Class Reference
Inheritance diagram for FilterPTS_dynamic_cursor:
Collaboration diagram for FilterPTS_dynamic_cursor:

Public Member Functions

 FilterPTS_dynamic_cursor (PointsApiPoints *pts, DynamicCursor &cursor)
virtual void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void accum () const
void choose () const
bool filter (int i) const
virtual int NumPoints () const
virtual Point Pos (int i) const
virtual unsigned int Color (int i) const
virtual Vector Normal (int i) const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual bool Update (MainLoopEnv &e)
Public Member Functions inherited from PointsApiPoints
virtual void HandleEvent (MainLoopEvent &event)
virtual int MaxNumPoints () const
virtual bool has_changed () const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FilterPTS_dynamic_cursor()

FilterPTS_dynamic_cursor::FilterPTS_dynamic_cursor ( PointsApiPoints * pts,
DynamicCursor & cursor )
inline

Member Function Documentation

◆ accum()

void FilterPTS_dynamic_cursor::accum ( ) const
inline
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◆ choose()

void FilterPTS_dynamic_cursor::choose ( ) const
inline
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◆ Collect()

virtual void FilterPTS_dynamic_cursor::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int FilterPTS_dynamic_cursor::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ End()

virtual Point FilterPTS_dynamic_cursor::End ( int i) const
inlinevirtual

Reimplemented from PointsApiPoints.

◆ filter()

bool FilterPTS_dynamic_cursor::filter ( int i) const
inline
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◆ HeavyPrepare()

void FilterPTS_dynamic_cursor::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

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◆ Normal()

virtual Vector FilterPTS_dynamic_cursor::Normal ( int i) const
inlinevirtual

Reimplemented from PointsApiPoints.

◆ NumPoints()

virtual int FilterPTS_dynamic_cursor::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

virtual Point FilterPTS_dynamic_cursor::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Prepare()

void FilterPTS_dynamic_cursor::Prepare ( )
inlinevirtual

Reimplemented from PointsApiPoints.

◆ Start()

virtual Point FilterPTS_dynamic_cursor::Start ( int i) const
inlinevirtual

Reimplemented from PointsApiPoints.

◆ Update()

virtual bool FilterPTS_dynamic_cursor::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: