GameApi 28
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ForwardBoxableFaceCollection Class Reference

#include <Effect.hh>

Inheritance diagram for ForwardBoxableFaceCollection:
Collaboration diagram for ForwardBoxableFaceCollection:

Public Member Functions

 ForwardBoxableFaceCollection (FaceCollection &coll)
BBOX GetBoundingBox (bool &success) const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual bool IsTransparent () const
virtual void Prepare ()
virtual void PrepareDone ()
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual Point EndFacePoint (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual unsigned int Color (int face, int point) const
virtual Point2d TexCoord (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_texcoord () const
virtual bool has_skeleton () const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual std::string name () const =0
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual float LightAmount (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()
Public Member Functions inherited from BooleanOps
virtual ~BooleanOps ()
virtual bool Inside (Point p) const
virtual ~BooleanOps ()
virtual bool Inside (Point p) const

Constructor & Destructor Documentation

◆ ForwardBoxableFaceCollection()

ForwardBoxableFaceCollection::ForwardBoxableFaceCollection ( FaceCollection & coll)
inline
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Member Function Documentation

◆ Attrib()

virtual float ForwardBoxableFaceCollection::Attrib ( int face,
int point,
int id ) const
inlinevirtual

◆ AttribI()

virtual int ForwardBoxableFaceCollection::AttribI ( int face,
int point,
int id ) const
inlinevirtual

◆ Collect()

void ForwardBoxableFaceCollection::Collect ( CollectVisitor & vis)
inlinevirtual

Implements FaceCollection.

Reimplemented in TextureElem2.

◆ Color()

virtual unsigned int ForwardBoxableFaceCollection::Color ( int face,
int point ) const
inlinevirtual

◆ EndFacePoint()

virtual Point ForwardBoxableFaceCollection::EndFacePoint ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in BoxableFaceCollectionConvert.

◆ FacePoint()

virtual Point ForwardBoxableFaceCollection::FacePoint ( int face,
int point ) const
inlinevirtual

◆ FaceTexture()

virtual int ForwardBoxableFaceCollection::FaceTexture ( int face) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in TextureElem2.

◆ GenTexture()

virtual void ForwardBoxableFaceCollection::GenTexture ( int num)
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in TextureElem2.

◆ GetBoundingBox()

BBOX ForwardBoxableFaceCollection::GetBoundingBox ( bool & success) const
inlinevirtual

Reimplemented from FaceCollection.

◆ GetObject()

virtual std::pair< int, int > ForwardBoxableFaceCollection::GetObject ( int o) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_attrib()

virtual bool ForwardBoxableFaceCollection::has_attrib ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_color()

virtual bool ForwardBoxableFaceCollection::has_color ( ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in ColorElem, and ColorFaceElem.

◆ has_normal()

virtual bool ForwardBoxableFaceCollection::has_normal ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_skeleton()

virtual bool ForwardBoxableFaceCollection::has_skeleton ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ has_texcoord()

virtual bool ForwardBoxableFaceCollection::has_texcoord ( ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in TextureElem2.

◆ HeavyPrepare()

void ForwardBoxableFaceCollection::HeavyPrepare ( )
inlinevirtual

Implements FaceCollection.

Reimplemented in TextureElem2.

◆ IsTransparent()

virtual bool ForwardBoxableFaceCollection::IsTransparent ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ Joints()

virtual VEC4 ForwardBoxableFaceCollection::Joints ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ NumFaces()

virtual int ForwardBoxableFaceCollection::NumFaces ( ) const
inlinevirtual

◆ NumObjects()

virtual int ForwardBoxableFaceCollection::NumObjects ( ) const
inlinevirtual

Reimplemented from FaceCollection.

◆ NumPoints()

virtual int ForwardBoxableFaceCollection::NumPoints ( int face) const
inlinevirtual

◆ NumTextures()

virtual int ForwardBoxableFaceCollection::NumTextures ( ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in TextureElem2.

◆ PointNormal()

virtual Vector ForwardBoxableFaceCollection::PointNormal ( int face,
int point ) const
inlinevirtual

◆ Prepare()

virtual void ForwardBoxableFaceCollection::Prepare ( )
inlinevirtual

◆ PrepareDone()

virtual void ForwardBoxableFaceCollection::PrepareDone ( )
inlinevirtual

Reimplemented from FaceCollection.

◆ TexCoord()

virtual Point2d ForwardBoxableFaceCollection::TexCoord ( int face,
int point ) const
inlinevirtual

◆ TexCoord3()

virtual float ForwardBoxableFaceCollection::TexCoord3 ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in BoxableFaceCollectionConvert.

◆ TextureBuf()

virtual BufferRef ForwardBoxableFaceCollection::TextureBuf ( int num) const
inlinevirtual

Reimplemented from FaceCollection.

Reimplemented in TextureElem2.

◆ Weights()

virtual VEC4 ForwardBoxableFaceCollection::Weights ( int face,
int point ) const
inlinevirtual

Reimplemented from FaceCollection.


The documentation for this class was generated from the following file: