GameApi 28
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TextureElem2 Class Reference

#include <Effect.hh>

Inheritance diagram for TextureElem2:
Collaboration diagram for TextureElem2:

Public Member Functions

 TextureElem2 (FaceCollection &next, BufferRefReq &ref, TextureCoords &coords)
virtual std::string name () const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void SetBox (Matrix b)
virtual int NumFaces () const
virtual int NumPoints (int face) const
virtual Point FacePoint (int face, int point) const
virtual unsigned int Color (int face, int point) const
virtual bool has_texcoord () const
virtual Point2d TexCoord (int face, int point) const
virtual Vector PointNormal (int face, int point) const
virtual float Attrib (int face, int point, int id) const
virtual int AttribI (int face, int point, int id) const
virtual int NumTextures () const
virtual void GenTexture (int num)
virtual BufferRef TextureBuf (int num) const
virtual int FaceTexture (int face) const
Public Member Functions inherited from ForwardBoxableFaceCollection
 ForwardBoxableFaceCollection (FaceCollection &coll)
BBOX GetBoundingBox (bool &success) const
virtual bool IsTransparent () const
virtual void Prepare ()
virtual void PrepareDone ()
virtual Point EndFacePoint (int face, int point) const
virtual float TexCoord3 (int face, int point) const
virtual VEC4 Joints (int face, int point) const
virtual VEC4 Weights (int face, int point) const
virtual bool has_normal () const
virtual bool has_attrib () const
virtual bool has_color () const
virtual bool has_skeleton () const
virtual int NumObjects () const
virtual std::pair< int, int > GetObject (int o) const
Public Member Functions inherited from FaceCollection
virtual ~FaceCollection ()
virtual bool ReadyToPrepare () const
virtual bool Ready () const
virtual void SetDoneCount (int i)
virtual float LightAmount (int face, int point) const
virtual Vector EndPointNormal (int face, int point) const
virtual float EndAttrib (int face, int point, int id) const
virtual int EndAttribI (int face, int point, int id) const
virtual unsigned int EndColor (int face, int point) const
virtual Point2d EndTexCoord (int face, int point) const
virtual float EndTexCoord3 (int face, int point) const
virtual float StartTime () const
virtual float Duration () const
virtual bool IsMatrixElem () const
virtual bool HasBatchMap () const
virtual FaceBufferRef BatchMap (int start_face, int end_face) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()
Public Member Functions inherited from BooleanOps
virtual ~BooleanOps ()
virtual bool Inside (Point p) const
virtual ~BooleanOps ()
virtual bool Inside (Point p) const

Constructor & Destructor Documentation

◆ TextureElem2()

TextureElem2::TextureElem2 ( FaceCollection & next,
BufferRefReq & ref,
TextureCoords & coords )
inline

Member Function Documentation

◆ Attrib()

virtual float TextureElem2::Attrib ( int face,
int point,
int id ) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ AttribI()

virtual int TextureElem2::AttribI ( int face,
int point,
int id ) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ Collect()

void TextureElem2::Collect ( CollectVisitor & vis)
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ Color()

virtual unsigned int TextureElem2::Color ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ FacePoint()

virtual Point TextureElem2::FacePoint ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ FaceTexture()

virtual int TextureElem2::FaceTexture ( int face) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ GenTexture()

virtual void TextureElem2::GenTexture ( int num)
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ has_texcoord()

virtual bool TextureElem2::has_texcoord ( ) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ HeavyPrepare()

void TextureElem2::HeavyPrepare ( )
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ name()

virtual std::string TextureElem2::name ( ) const
inlinevirtual

Implements FaceCollection.

◆ NumFaces()

virtual int TextureElem2::NumFaces ( ) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ NumPoints()

virtual int TextureElem2::NumPoints ( int face) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ NumTextures()

virtual int TextureElem2::NumTextures ( ) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ PointNormal()

virtual Vector TextureElem2::PointNormal ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ SetBox()

virtual void TextureElem2::SetBox ( Matrix b)
inlinevirtual

◆ TexCoord()

virtual Point2d TextureElem2::TexCoord ( int face,
int point ) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.

◆ TextureBuf()

virtual BufferRef TextureElem2::TextureBuf ( int num) const
inlinevirtual

Reimplemented from ForwardBoxableFaceCollection.


The documentation for this class was generated from the following file: