GameApi 28
Library used by GameApi Builder tool
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FractalEffect Class Reference

#include <VolumeObjects.hh>

Inheritance diagram for FractalEffect:
Collaboration diagram for FractalEffect:

Public Member Functions

 FractalEffect (Render *r)
void Init ()
bool Frame (float time)
Public Member Functions inherited from FrameAnim
 FrameAnim (Render *render)
virtual ~FrameAnim ()
virtual float Time () const
virtual void Cleanup ()
virtual void PreFrame (float time)
virtual void PostFrame ()
virtual float XRot () const
virtual float YRot () const
virtual float ZRot () const
virtual float RotSpeed () const
Render * GetRender () const
void RenderOpenGl (const FaceCollection &col)
void RenderOpenGlLines (const LineCollection &col)
void RenderOpenGlPoly (const PointCollection &col)

Public Attributes

RenderState vbostate

Constructor & Destructor Documentation

◆ FractalEffect()

FractalEffect::FractalEffect ( Render * r)
inline

Member Function Documentation

◆ Frame()

bool FractalEffect::Frame ( float time)
virtual

Implements FrameAnim.

◆ Init()

void FractalEffect::Init ( )
virtual

Reimplemented from FrameAnim.

Member Data Documentation

◆ vbostate

RenderState FractalEffect::vbostate

The documentation for this class was generated from the following files: