GameApi 28
Library used by GameApi Builder tool
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FrmRootWidget Class Reference

#include <GraphI.hh>

Inheritance diagram for FrmRootWidget:
Collaboration diagram for FrmRootWidget:

Public Member Functions

 FrmRootWidget (FrmWidget *w, int scrx, int scry)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void handle_event (FrameLoopEvent &e)
virtual void frame (DrawLoopEnv &e)
Public Member Functions inherited from FrameBufferLoop
virtual ~FrameBufferLoop ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FrmRootWidget()

FrmRootWidget::FrmRootWidget ( FrmWidget * w,
int scrx,
int scry )
inline

Member Function Documentation

◆ Collect()

void FrmRootWidget::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ frame()

virtual void FrmRootWidget::frame ( DrawLoopEnv & e)
inlinevirtual

Implements FrameBufferLoop.

◆ handle_event()

virtual void FrmRootWidget::handle_event ( FrameLoopEvent & e)
inlinevirtual

Implements FrameBufferLoop.

◆ HeavyPrepare()

void FrmRootWidget::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Prepare()

virtual void FrmRootWidget::Prepare ( )
inlinevirtual

Implements FrameBufferLoop.


The documentation for this class was generated from the following file: