GameApi 28
Library used by GameApi Builder tool
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GameApiRenderer Class Reference
Inheritance diagram for GameApiRenderer:
Collaboration diagram for GameApiRenderer:

Public Member Functions

 GameApiRenderer (Space &sp, Polygon &poly, SP spx)
virtual void Tri (int num, Point p1, Point p2, Point p3)
virtual void Quad (int num, Point p1, Point p2, Point p3, Point p4)
P Poly ()
Public Member Functions inherited from Renderer< T >
virtual void Render () const =0
Public Member Functions inherited from Function< T, FaceCollection * >
virtual ~Function ()
virtual FaceCollection * Index (T a) const=0
virtual bool IsValid (I i) const=0
Public Member Functions inherited from IPoly
virtual P Poly () const =0

Additional Inherited Members

Public Types inherited from Function< T, FaceCollection * >
typedef T Domain
typedef FaceCollection * CoDomain
Public Attributes inherited from Function< T, FaceCollection * >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ GameApiRenderer()

GameApiRenderer::GameApiRenderer ( Space & sp,
Polygon & poly,
SP spx )
inline

Member Function Documentation

◆ Poly()

P GameApiRenderer::Poly ( )
inline

◆ Quad()

virtual void GameApiRenderer::Quad ( int num,
Point p1,
Point p2,
Point p3,
Point p4 )
inlinevirtual

Implements Renderer< T >.

◆ Tri()

virtual void GameApiRenderer::Tri ( int num,
Point p1,
Point p2,
Point p3 )
inlinevirtual

Implements Renderer< T >.


The documentation for this class was generated from the following file: