#include <GameApi.hh>
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| IMPORT | FunctionApi (Env &e) |
| IMPORT | ~FunctionApi () |
| F | constant (float y) |
| F | sin () |
| F | cos () |
| F | line_from_bm_x (BM bm, int bm_x, float length) |
| F | line_from_bm_y (BM bm, int bm_y, float length) |
| F | curve_x (C c) |
| F | curve_y (C c) |
| F | curve_z (C c) |
| F | line (float x, float y, float x2, float y2, float begin_y, float end_y) |
| float | get_value (F f, float x) |
| F | change_range (F orig, F replace, float x_start, float x_end) |
| F | move_x (F orig, float delta) |
| F | move_y (F orig, float delta) |
| F | max (F orig, F orig2) |
| F | min (F orig, F orig2) |
| F | scale_y (F orig, float old_min_y, float old_max_y, float new_min_y, float new_max_y) |
| F | deriv (F f) |
| F | integrate (F f) |
| std::vector< PT > | equalizer (F f1, F f2, float start, float length) |
◆ FunctionApi()
| EXPORT GameApi::FunctionApi::FunctionApi |
( |
Env & | e | ) |
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◆ ~FunctionApi()
| EXPORT GameApi::FunctionApi::~FunctionApi |
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◆ change_range()
| F GameApi::FunctionApi::change_range |
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F | orig, |
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F | replace, |
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float | x_start, |
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float | x_end ) |
◆ constant()
| GameApi::F GameApi::FunctionApi::constant |
( |
float | y | ) |
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◆ cos()
◆ curve_x()
| F GameApi::FunctionApi::curve_x |
( |
C | c | ) |
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◆ curve_y()
| F GameApi::FunctionApi::curve_y |
( |
C | c | ) |
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◆ curve_z()
| F GameApi::FunctionApi::curve_z |
( |
C | c | ) |
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◆ deriv()
| F GameApi::FunctionApi::deriv |
( |
F | f | ) |
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◆ equalizer()
| std::vector< PT > GameApi::FunctionApi::equalizer |
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F | f1, |
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F | f2, |
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float | start, |
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float | length ) |
◆ get_value()
| float GameApi::FunctionApi::get_value |
( |
GameApi::F | f, |
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float | x ) |
◆ integrate()
| F GameApi::FunctionApi::integrate |
( |
F | f | ) |
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◆ line()
| F GameApi::FunctionApi::line |
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float | x, |
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float | y, |
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float | x2, |
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float | y2, |
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float | begin_y, |
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float | end_y ) |
◆ line_from_bm_x()
| F GameApi::FunctionApi::line_from_bm_x |
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BM | bm, |
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int | bm_x, |
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float | length ) |
◆ line_from_bm_y()
| F GameApi::FunctionApi::line_from_bm_y |
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BM | bm, |
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int | bm_y, |
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float | length ) |
◆ max()
| F GameApi::FunctionApi::max |
( |
F | orig, |
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F | orig2 ) |
◆ min()
| F GameApi::FunctionApi::min |
( |
F | orig, |
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F | orig2 ) |
◆ move_x()
| F GameApi::FunctionApi::move_x |
( |
F | orig, |
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float | delta ) |
◆ move_y()
| F GameApi::FunctionApi::move_y |
( |
F | orig, |
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float | delta ) |
◆ scale_y()
| F GameApi::FunctionApi::scale_y |
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F | orig, |
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float | old_min_y, |
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float | old_max_y, |
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float | new_min_y, |
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float | new_max_y ) |
◆ sin()
The documentation for this class was generated from the following files: