#include <GameApi.hh>
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| IMPORT | GridApi (Env &e) |
| IMPORT | ~GridApi () |
| IMPORT SP | gridtilespace (BM tilebm, int sx, int sy, int x, int y) |
| IMPORT SP | wholegridspace (int sx, int sy, BM grid) |
| IMPORT void | preparegrid (BM tile_bitmap, int tile_choose=-1) |
| IMPORT void | rendergrid (BM grid, int grid_choose, float top_x, float top_y) |
◆ GridApi()
◆ ~GridApi()
| EXPORT GameApi::GridApi::~GridApi |
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◆ gridtilespace()
| IMPORT SP GameApi::GridApi::gridtilespace |
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BM | tilebm, |
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int | sx, |
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int | sy, |
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int | x, |
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int | y ) |
◆ preparegrid()
| EXPORT void GameApi::GridApi::preparegrid |
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GameApi::BM | tile_bitmap, |
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int | tile_choose = -1 ) |
◆ rendergrid()
| EXPORT void GameApi::GridApi::rendergrid |
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GameApi::BM | grid, |
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int | grid_choose, |
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float | top_x, |
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float | top_y ) |
◆ wholegridspace()
| IMPORT SP GameApi::GridApi::wholegridspace |
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int | sx, |
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int | sy, |
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BM | grid ) |
The documentation for this class was generated from the following files: