#include <GameApi.hh>
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| | LinesObj (EveryApi &ev, LI li, SH sh) |
| void | prepare (bool keep=false) |
| void | render () |
| void | set_pos (float pos_x, float pos_y, float pos_z) |
| void | set_scale (float mult_x, float mult_y, float mult_z) |
| void | set_rotation_matrix (M m) |
| void | set_rotation_matrix2 (M m) |
| void | set_var (std::string name, float r, float g, float b, float a) |
| virtual | ~RenderObject () |
| virtual | ~MoveScaleObject3d () |
◆ LinesObj()
◆ prepare()
| void GameApi::LinesObj::prepare |
( |
bool | keep = false | ) |
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inlinevirtual |
◆ render()
| void GameApi::LinesObj::render |
( |
| ) |
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inlinevirtual |
◆ set_pos()
| void GameApi::LinesObj::set_pos |
( |
float | pos_x, |
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float | pos_y, |
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float | pos_z ) |
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inlinevirtual |
◆ set_rotation_matrix()
| void GameApi::LinesObj::set_rotation_matrix |
( |
M | m | ) |
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inlinevirtual |
◆ set_rotation_matrix2()
| void GameApi::LinesObj::set_rotation_matrix2 |
( |
M | m | ) |
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inlinevirtual |
◆ set_scale()
| void GameApi::LinesObj::set_scale |
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float | mult_x, |
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float | mult_y, |
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float | mult_z ) |
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inlinevirtual |
◆ set_var()
| void GameApi::LinesObj::set_var |
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std::string | name, |
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float | r, |
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float | g, |
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float | b, |
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float | a ) |
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inlinevirtual |
The documentation for this class was generated from the following file: