#include <GameApi.hh>
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| | PointsObj (EveryApi &ev, PTS fo, SH sh, P pp, float mix) |
| void | set_numpoints (int count) |
| void | set_bounds (float s_x, float s_y, float s_z, float e_x, float e_y, float e_z) |
| void | prepare (bool keep=false) |
| void | render () |
| void | set_pos (float pos_x, float pos_y, float pos_z) |
| void | set_scale (float mult_x, float mult_y, float mult_z) |
| void | set_rotation_matrix (M m) |
| void | set_rotation_matrix2 (M m) |
| void | set_var (std::string name, float r, float g, float b, float a) |
| virtual | ~RenderObject () |
| virtual | ~MoveScaleObject3d () |
◆ PointsObj()
| GameApi::PointsObj::PointsObj |
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EveryApi & | ev, |
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PTS | fo, |
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SH | sh, |
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P | pp, |
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float | mix ) |
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inline |
◆ prepare()
| void GameApi::PointsObj::prepare |
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bool | keep = false | ) |
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inlinevirtual |
◆ render()
| void GameApi::PointsObj::render |
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| ) |
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inlinevirtual |
◆ set_bounds()
| void GameApi::PointsObj::set_bounds |
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float | s_x, |
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float | s_y, |
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float | s_z, |
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float | e_x, |
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float | e_y, |
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float | e_z ) |
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inline |
◆ set_numpoints()
| void GameApi::PointsObj::set_numpoints |
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int | count | ) |
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inline |
◆ set_pos()
| void GameApi::PointsObj::set_pos |
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float | pos_x, |
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float | pos_y, |
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float | pos_z ) |
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inlinevirtual |
◆ set_rotation_matrix()
| void GameApi::PointsObj::set_rotation_matrix |
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M | m | ) |
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inlinevirtual |
◆ set_rotation_matrix2()
| void GameApi::PointsObj::set_rotation_matrix2 |
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M | m | ) |
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inlinevirtual |
◆ set_scale()
| void GameApi::PointsObj::set_scale |
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float | mult_x, |
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float | mult_y, |
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float | mult_z ) |
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inlinevirtual |
◆ set_var()
| void GameApi::PointsObj::set_var |
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std::string | name, |
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float | r, |
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float | g, |
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float | b, |
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float | a ) |
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inlinevirtual |
The documentation for this class was generated from the following file: