GameApi 28
Library used by GameApi Builder tool
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GenericAnimMaterial Class Reference
Inheritance diagram for GenericAnimMaterial:
Collaboration diagram for GenericAnimMaterial:

Public Member Functions

 GenericAnimMaterial (GameApi::Env &env, GameApi::EveryApi &ev, Material *next, GameApi::SHP params, std::string funcname, std::string vertexshadercode_url, std::string fragmentshadercode_url, std::string homepage, std::vector< GameApi::SHI > children)
void MaterialCallback ()
void MaterialCallback2 ()
virtual GameApi::ML mat2 (GameApi::P p) const
virtual GameApi::VA mat2_inst_va_prepare (GameApi::P p) const
virtual GameApi::ML mat2_inst_va (GameApi::VA va, GameApi::PTS pts) const
virtual GameApi::ML mat2_inst (GameApi::P p, GameApi::PTS pts) const
virtual GameApi::ML mat2_inst_matrix (GameApi::P p, GameApi::MS ms) const
virtual GameApi::ML mat2_inst2 (GameApi::P p, GameApi::PTA pta) const
virtual GameApi::ML mat_inst_fade (GameApi::P p, GameApi::PTS pts, bool flip, float start_time, float end_time) const
void shader_from_file () const
void shader_from_file2 () const
Public Member Functions inherited from MaterialForward
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
GameApi::ML call_inst_matrix (GameApi::P p, GameApi::MS ms)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst_va_prepare (int p) const
int mat_inst_va (int va, int pts) const
int mat_inst_matrix (int p, int ms) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
GameApi::ML call_inst_matrix (GameApi::P p, GameApi::MS ms)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst_va_prepare (int p) const
int mat_inst_va (int va, int pts) const
int mat_inst_matrix (int p, int ms) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
GameApi::ML call (GameApi::P p) const
GameApi::ML call_inst (GameApi::P p, GameApi::PTS pts)
int mat (int p) const
int mat_inst (int p, int pts) const
int mat_inst2 (int p, int pta) const
int mat_inst_fade (int p, int pts, bool flip, float start_time, float end_time) const
Public Member Functions inherited from Material
virtual ~Material ()
virtual void logoexecute ()

Constructor & Destructor Documentation

◆ GenericAnimMaterial()

GenericAnimMaterial::GenericAnimMaterial ( GameApi::Env & env,
GameApi::EveryApi & ev,
Material * next,
GameApi::SHP params,
std::string funcname,
std::string vertexshadercode_url,
std::string fragmentshadercode_url,
std::string homepage,
std::vector< GameApi::SHI > children )
inline

Member Function Documentation

◆ mat2()

virtual GameApi::ML GenericAnimMaterial::mat2 ( GameApi::P p) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst()

virtual GameApi::ML GenericAnimMaterial::mat2_inst ( GameApi::P p,
GameApi::PTS pts ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst2()

virtual GameApi::ML GenericAnimMaterial::mat2_inst2 ( GameApi::P p,
GameApi::PTA pta ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_matrix()

virtual GameApi::ML GenericAnimMaterial::mat2_inst_matrix ( GameApi::P p,
GameApi::MS ms ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_va()

virtual GameApi::ML GenericAnimMaterial::mat2_inst_va ( GameApi::VA va,
GameApi::PTS pts ) const
inlinevirtual

Implements MaterialForward.

◆ mat2_inst_va_prepare()

virtual GameApi::VA GenericAnimMaterial::mat2_inst_va_prepare ( GameApi::P p) const
inlinevirtual

Implements MaterialForward.

◆ mat_inst_fade()

virtual GameApi::ML GenericAnimMaterial::mat_inst_fade ( GameApi::P p,
GameApi::PTS pts,
bool flip,
float start_time,
float end_time ) const
inlinevirtual

Implements MaterialForward.

◆ MaterialCallback()

void GenericAnimMaterial::MaterialCallback ( )
inline
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◆ MaterialCallback2()

void GenericAnimMaterial::MaterialCallback2 ( )
inline
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◆ shader_from_file()

void GenericAnimMaterial::shader_from_file ( ) const
inline
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◆ shader_from_file2()

void GenericAnimMaterial::shader_from_file2 ( ) const
inline
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The documentation for this class was generated from the following file: