GameApi 28
Library used by GameApi Builder tool
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HeavyTextureID Class Reference
Inheritance diagram for HeavyTextureID:
Collaboration diagram for HeavyTextureID:

Public Member Functions

 HeavyTextureID (HeavyOperation *heavy)
void handle_event (MainLoopEvent &e)
void render (MainLoopEnv &e)
int texture () const
bool is_fbo () const
Public Member Functions inherited from TextureID
virtual ~TextureID ()
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual std::vector< int > shader_id ()

Constructor & Destructor Documentation

◆ HeavyTextureID()

HeavyTextureID::HeavyTextureID ( HeavyOperation * heavy)
inline

Member Function Documentation

◆ handle_event()

void HeavyTextureID::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements TextureID.

◆ is_fbo()

bool HeavyTextureID::is_fbo ( ) const
inlinevirtual

Implements TextureID.

◆ render()

void HeavyTextureID::render ( MainLoopEnv & e)
inlinevirtual

Implements TextureID.

◆ texture()

int HeavyTextureID::texture ( ) const
inlinevirtual

Implements TextureID.


The documentation for this class was generated from the following file: