GameApi 28
Library used by GameApi Builder tool
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Instanced_Points Class Reference

#include <GameApi_vo.hh>

Inheritance diagram for Instanced_Points:
Collaboration diagram for Instanced_Points:

Public Member Functions

 Instanced_Points (float *arr, int size)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
int NumPoints () const
Point Pos (int i) const
unsigned int Color (int i) const
 ~Instanced_Points ()
Public Member Functions inherited from PointsApiPoints
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ Instanced_Points()

Instanced_Points::Instanced_Points ( float * arr,
int size )
inline

◆ ~Instanced_Points()

Instanced_Points::~Instanced_Points ( )
inline

Member Function Documentation

◆ Collect()

void Instanced_Points::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

unsigned int Instanced_Points::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HeavyPrepare()

void Instanced_Points::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

int Instanced_Points::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

Point Instanced_Points::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.


The documentation for this class was generated from the following file: