GameApi 28
Library used by GameApi Builder tool
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InterpolateMS Class Reference
Inheritance diagram for InterpolateMS:
Collaboration diagram for InterpolateMS:

Public Member Functions

 InterpolateMS (MatrixArray *start, MatrixArray *end, float val)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int Size () const
virtual Matrix Index (int i) const
virtual unsigned int Color (int i) const
Public Member Functions inherited from MatrixArray
virtual ~MatrixArray ()
virtual int MaxSize () const
virtual Vector Normal (int i) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ InterpolateMS()

InterpolateMS::InterpolateMS ( MatrixArray * start,
MatrixArray * end,
float val )
inline

Member Function Documentation

◆ Collect()

void InterpolateMS::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int InterpolateMS::Color ( int i) const
inlinevirtual

Reimplemented from MatrixArray.

◆ HandleEvent()

virtual void InterpolateMS::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from MatrixArray.

◆ HeavyPrepare()

void InterpolateMS::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Index()

virtual Matrix InterpolateMS::Index ( int i) const
inlinevirtual

Implements MatrixArray.

◆ Prepare()

virtual void InterpolateMS::Prepare ( )
inlinevirtual

Reimplemented from MatrixArray.

◆ Size()

virtual int InterpolateMS::Size ( ) const
inlinevirtual

Implements MatrixArray.

◆ Update()

virtual bool InterpolateMS::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from MatrixArray.


The documentation for this class was generated from the following file: