GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
LI_Render Class Reference
Inheritance diagram for LI_Render:
Collaboration diagram for LI_Render:

Public Member Functions

 LI_Render (GameApi::Env &e, GameApi::EveryApi &ev, GameApi::LinesApi &api, GameApi::LLA l, float lineWidth)
void handle_event (MainLoopEvent &e)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void execute (MainLoopEnv &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ LI_Render()

LI_Render::LI_Render ( GameApi::Env & e,
GameApi::EveryApi & ev,
GameApi::LinesApi & api,
GameApi::LLA l,
float lineWidth )
inline

Member Function Documentation

◆ Collect()

void LI_Render::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void LI_Render::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void LI_Render::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void LI_Render::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void LI_Render::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > LI_Render::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: