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GameApi 28
Library used by GameApi Builder tool
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Classes | |
| class | ColorLineCollection |
| class | LineCollectionFunction |
| class | MatrixLineCollection |
| class | BorderFromBoolBitmap |
| class | LI_Render |
| class | LI_Render2 |
| class | LI_Render_Inst |
| class | LI_Render_Inst2 |
| class | LI_Render_Inst3 |
| class | LI_empty |
| class | LI_Render_Inst3_matrix |
| class | LI_Update |
| class | LinesRender |
| class | FromPoints2 |
| class | LineProduct |
| class | PointArrayLineCollection |
| class | SplitLines |
| class | TwistLines |
| class | Fur2 |
| class | MeshLines |
| class | RandomAngleLines |
| class | LI_or_array |
| class | LIOrElem |
| class | Bevel |
| class | TowardsNormal |
| struct | LIStore |
| class | LoadLI |
Functions | |
| unsigned int | swap_color (unsigned int c) |
| bool | is_mobile (GameApi::EveryApi &ev) |
| GameApi::P | one (GameApi::Env &e) |
Variables | |
| std::map< int, bool > | g_render_inst_map |
| IMPORT GameApi::EveryApi * | g_everyapi |
| Matrix | g_last_resize |
| std::string | gameapi_homepageurl |
| bool is_mobile | ( | GameApi::EveryApi & | ev | ) |
| GameApi::P one | ( | GameApi::Env & | e | ) |
| unsigned int swap_color | ( | unsigned int | c | ) |

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extern |
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extern |
| std::map<int,bool> g_render_inst_map |
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extern |