GameApi 28
Library used by GameApi Builder tool
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GameApi_li.cc File Reference
#include "GameApi_h.hh"
#include "GameApi_low.hh"
Include dependency graph for GameApi_li.cc:

Classes

class  ColorLineCollection
class  LineCollectionFunction
class  MatrixLineCollection
class  BorderFromBoolBitmap
class  LI_Render
class  LI_Render2
class  LI_Render_Inst
class  LI_Render_Inst2
class  LI_Render_Inst3
class  LI_empty
class  LI_Render_Inst3_matrix
class  LI_Update
class  LinesRender
class  FromPoints2
class  LineProduct
class  PointArrayLineCollection
class  SplitLines
class  TwistLines
class  Fur2
class  MeshLines
class  RandomAngleLines
class  LI_or_array
class  LIOrElem
class  Bevel
class  TowardsNormal
struct  LIStore
class  LoadLI

Functions

unsigned int swap_color (unsigned int c)
bool is_mobile (GameApi::EveryApi &ev)
GameApi::P one (GameApi::Env &e)

Variables

std::map< int, bool > g_render_inst_map
IMPORT GameApi::EveryApi * g_everyapi
Matrix g_last_resize
std::string gameapi_homepageurl

Function Documentation

◆ is_mobile()

bool is_mobile ( GameApi::EveryApi & ev)

◆ one()

◆ swap_color()

unsigned int swap_color ( unsigned int c)
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Variable Documentation

◆ g_everyapi

IMPORT GameApi::EveryApi* g_everyapi
extern

◆ g_last_resize

Matrix g_last_resize
extern

◆ g_render_inst_map

std::map<int,bool> g_render_inst_map

◆ gameapi_homepageurl

std::string gameapi_homepageurl
extern