GameApi 28
Library used by GameApi Builder tool
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LI_Update Class Reference
Inheritance diagram for LI_Update:
Collaboration diagram for LI_Update:

Public Member Functions

 LI_Update (GameApi::LinesApi &api, GameApi::LLA la, GameApi::LI li)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
void handle_event (MainLoopEvent &e)
void execute (MainLoopEnv &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ LI_Update()

LI_Update::LI_Update ( GameApi::LinesApi & api,
GameApi::LLA la,
GameApi::LI li )
inline

Member Function Documentation

◆ Collect()

void LI_Update::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

void LI_Update::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

void LI_Update::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void LI_Update::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ Prepare()

void LI_Update::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > LI_Update::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: