GameApi 28
Library used by GameApi Builder tool
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LengthChangeWaveform Class Reference
Inheritance diagram for LengthChangeWaveform:
Collaboration diagram for LengthChangeWaveform:

Public Member Functions

 LengthChangeWaveform (Waveform *wv, float new_length)
virtual float Length () const
virtual float Min () const
virtual float Max () const
virtual float Index (float val) const
Public Member Functions inherited from Waveform
virtual ~Waveform ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
Public Member Functions inherited from Function< float, float >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, float >
typedef float Domain
typedef float CoDomain
Public Attributes inherited from Function< float, float >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ LengthChangeWaveform()

LengthChangeWaveform::LengthChangeWaveform ( Waveform * wv,
float new_length )
inline

Member Function Documentation

◆ Index()

virtual float LengthChangeWaveform::Index ( float val) const
inlinevirtual

Implements Waveform.

◆ Length()

virtual float LengthChangeWaveform::Length ( ) const
inlinevirtual

Implements Waveform.

Here is the caller graph for this function:

◆ Max()

virtual float LengthChangeWaveform::Max ( ) const
inlinevirtual

Implements Waveform.

◆ Min()

virtual float LengthChangeWaveform::Min ( ) const
inlinevirtual

Implements Waveform.


The documentation for this class was generated from the following file: