GameApi 28
Library used by GameApi Builder tool
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MS_interface Class Reference
Inheritance diagram for MS_interface:
Collaboration diagram for MS_interface:

Public Member Functions

 MS_interface (Voxel< int > *vx, int type, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)
virtual void Collect (CollectVisitor &vis)
void Prepare ()
void HeavyPrepare ()
int Size () const
Matrix Index (int i) const
Public Member Functions inherited from MatrixArray
virtual ~MatrixArray ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxSize () const
virtual unsigned int Color (int i) const
virtual Vector Normal (int i) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MS_interface()

MS_interface::MS_interface ( Voxel< int > * vx,
int type,
float start_x,
float end_x,
float start_y,
float end_y,
float start_z,
float end_z )
inline

Member Function Documentation

◆ Collect()

virtual void MS_interface::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void MS_interface::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

Here is the caller graph for this function:

◆ Index()

Matrix MS_interface::Index ( int i) const
inlinevirtual

Implements MatrixArray.

◆ Prepare()

void MS_interface::Prepare ( )
inlinevirtual

Reimplemented from MatrixArray.

◆ Size()

int MS_interface::Size ( ) const
inlinevirtual

Implements MatrixArray.


The documentation for this class was generated from the following file: