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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| MS_interface (Voxel< int > *vx, int type, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | |
| virtual void | Collect (CollectVisitor &vis) |
| void | Prepare () |
| void | HeavyPrepare () |
| int | Size () const |
| Matrix | Index (int i) const |
| Public Member Functions inherited from MatrixArray | |
| virtual | ~MatrixArray () |
| virtual void | HandleEvent (MainLoopEvent &event) |
| virtual bool | Update (MainLoopEnv &e) |
| virtual int | MaxSize () const |
| virtual unsigned int | Color (int i) const |
| virtual Vector | Normal (int i) const |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
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inline |
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
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inlinevirtual |
Implements MatrixArray.
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inlinevirtual |
Reimplemented from MatrixArray.
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inlinevirtual |
Implements MatrixArray.