GameApi 28
Library used by GameApi Builder tool
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MS_steady Class Reference
Inheritance diagram for MS_steady:
Collaboration diagram for MS_steady:

Public Member Functions

 MS_steady (MatrixArray *next)
virtual void Collect (CollectVisitor &vis)
void Prepare ()
void HeavyPrepare ()
int Size () const
Matrix Index (int i) const
Public Member Functions inherited from MatrixArray
virtual ~MatrixArray ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int MaxSize () const
virtual unsigned int Color (int i) const
virtual Vector Normal (int i) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ MS_steady()

MS_steady::MS_steady ( MatrixArray * next)
inline

Member Function Documentation

◆ Collect()

virtual void MS_steady::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void MS_steady::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

Here is the caller graph for this function:

◆ Index()

Matrix MS_steady::Index ( int i) const
inlinevirtual

Implements MatrixArray.

◆ Prepare()

void MS_steady::Prepare ( )
inlinevirtual

Reimplemented from MatrixArray.

◆ Size()

int MS_steady::Size ( ) const
inlinevirtual

Implements MatrixArray.


The documentation for this class was generated from the following file: