GameApi 28
Library used by GameApi Builder tool
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MixWaveform Class Reference

#include <Effect.hh>

Inheritance diagram for MixWaveform:
Collaboration diagram for MixWaveform:

Public Member Functions

 MixWaveform (Waveform *orig, float pos, Waveform *sample)
virtual float Length () const
virtual float Min () const
virtual float Max () const
virtual float Index (float val) const
Public Member Functions inherited from Waveform
virtual ~Waveform ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
Public Member Functions inherited from Function< float, float >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< float, float >
typedef float Domain
typedef float CoDomain
Public Attributes inherited from Function< float, float >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ MixWaveform()

MixWaveform::MixWaveform ( Waveform * orig,
float pos,
Waveform * sample )
inline

Member Function Documentation

◆ Index()

virtual float MixWaveform::Index ( float val) const
inlinevirtual

Implements Waveform.

◆ Length()

virtual float MixWaveform::Length ( ) const
inlinevirtual

Implements Waveform.

Here is the caller graph for this function:

◆ Max()

virtual float MixWaveform::Max ( ) const
inlinevirtual

Implements Waveform.

◆ Min()

virtual float MixWaveform::Min ( ) const
inlinevirtual

Implements Waveform.


The documentation for this class was generated from the following file: