GameApi 28
Library used by GameApi Builder tool
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MoveSequence Class Reference
Inheritance diagram for MoveSequence:
Collaboration diagram for MoveSequence:

Public Member Functions

 MoveSequence (float time_per_char, std::string str, float start_time)
void execute (MainLoopEnv &env)
void handle_event (MainLoopEvent &e)
float XPos () const
float YPos () const
float ZPos () const
Public Member Functions inherited from InputForMoving
virtual ~InputForMoving ()

Constructor & Destructor Documentation

◆ MoveSequence()

MoveSequence::MoveSequence ( float time_per_char,
std::string str,
float start_time )
inline

Member Function Documentation

◆ execute()

void MoveSequence::execute ( MainLoopEnv & env)
inlinevirtual

Implements InputForMoving.

◆ handle_event()

void MoveSequence::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements InputForMoving.

◆ XPos()

float MoveSequence::XPos ( ) const
inlinevirtual

Implements InputForMoving.

◆ YPos()

float MoveSequence::YPos ( ) const
inlinevirtual

Implements InputForMoving.

◆ ZPos()

float MoveSequence::ZPos ( ) const
inlinevirtual

Implements InputForMoving.


The documentation for this class was generated from the following file: