#include <GraphI.hh>
◆ ~Object3d()
| virtual Object3d::~Object3d |
( |
| ) |
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inlinevirtual |
◆ current_state()
| virtual int Object3d::current_state |
( |
| ) |
const |
|
pure virtual |
◆ destroy()
| virtual void Object3d::destroy |
( |
| ) |
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|
inlinevirtual |
◆ execute()
◆ handle_event()
◆ Prepare()
| virtual void Object3d::Prepare |
( |
| ) |
|
|
pure virtual |
◆ prop()
| virtual Prop3d & Object3d::prop |
( |
int | state | ) |
|
|
pure virtual |
◆ shader_id()
| virtual int Object3d::shader_id |
( |
| ) |
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inlinevirtual |
The documentation for this class was generated from the following file: