GameApi 28
Library used by GameApi Builder tool
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PhysicsAction Class Reference
Inheritance diagram for PhysicsAction:
Collaboration diagram for PhysicsAction:

Public Member Functions

 PhysicsAction (GameApi::Env &env, GameApi::EveryApi &ev, GameApi::PH phy)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void HandleEvent (MainLoopEvent &event)
virtual bool Update (MainLoopEnv &e)
virtual int NumPoints () const
virtual Point Pos (int i) const
virtual unsigned int Color (int i) const
Public Member Functions inherited from PointsApiPoints
virtual void Prepare ()
virtual int MaxNumPoints () const
virtual Vector Normal (int i) const
virtual bool has_changed () const
virtual Point Start (int i) const
virtual Point End (int i) const
virtual ~PointsApiPoints ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ PhysicsAction()

PhysicsAction::PhysicsAction ( GameApi::Env & env,
GameApi::EveryApi & ev,
GameApi::PH phy )
inline

Member Function Documentation

◆ Collect()

void PhysicsAction::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ Color()

virtual unsigned int PhysicsAction::Color ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ HandleEvent()

virtual void PhysicsAction::HandleEvent ( MainLoopEvent & event)
inlinevirtual

Reimplemented from PointsApiPoints.

◆ HeavyPrepare()

void PhysicsAction::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ NumPoints()

virtual int PhysicsAction::NumPoints ( ) const
inlinevirtual

Implements PointsApiPoints.

◆ Pos()

virtual Point PhysicsAction::Pos ( int i) const
inlinevirtual

Implements PointsApiPoints.

◆ Update()

virtual bool PhysicsAction::Update ( MainLoopEnv & e)
inlinevirtual

Reimplemented from PointsApiPoints.


The documentation for this class was generated from the following file: